Introduction: I'm really far from being the best 3D designer in the world, so if you have advice or if you know a better way to do something, just email me, I have still much to learn. If you find my english lacks, you can send me back a fixed html page.

Phase 1 :
Let's start with creating a 3D sphere element. Now press F3 to have the X view and draw a primitive linear spline, this will represent the breaking shape.



Phase 2 :
Now come back in the Perspective View(F1) and add an extrusion to the spline, we must extrude the element along the X axis(object>nurbs>extrude nurbs 40 meters extrusion). Move the Extrude element along the X until we have the complete intersection between the Sphere and the Extruded Element.



Phase 3 :
Ok, we're ready to create the broken sphere. To do so, sort out a Boole Function(Objects>Modelling>Boolean). Drop the Extruded Element and the Sphere inside the Boole, then change the boole function to "A without B"(it's quite easy to understand the boole function). Double click on the Sphere Object icon to increase the number of the Segments to create a smooth object(48 elements instead of 24 it's a reasonable value).



Phase 4 :
I call the boole object, "Broken Sphere" to have a better feeling with the project. Duplify the "Broken Sphere" Element, and call this new one "Broken Shape". In this new Object change the properties of the Loft Nurbs to "A intersect B". We have created the remaining part of the sphere, the Shape that we're going to break. In the figure I've only have this new element. You also have to do the same thing because we have to do something with it, as you can see the element it's an extruded element, we want also the external side of this element, let's go ahead, you will understand better what I mean.



Phase 5: Select the Broken Shape icon and go under Function>Current state of object(a new obj is created). Inside the new object there is an Extrude Nurbs part, delete it and also delete the primary Broken Shape, as you can see we now have what we need. You can now enable the Broken Shape object again to see the entire sphere.



Phase 6:
(Rename the Sphere inside the Broken Shape to Broken Shape and keep only this element if you want). Go under Objects> Deformation> Explosion FX. Drop the Explosion Fx icon under the "Broken Shape". Double click the FX icon and start looking what happens. Check the "Preview" Box and play with the timeline. As you can see it's not a real cristal ball explosion yet.



Phase 7 :
We must now change the Explosion properties to have a better explosion look. Check the figure for my paramenters. To have clusters more thin you can increase the Density or just Separate the Broken Shape Element(structure>subdivide)



Phase 8 :
To have something suggestive you can now add a volumetric light inside the sphere.



Conclusion : Choose a material, add light, do what you want and render the perspective view. In my example I've used some body Nhut materials. I've also added a distant light to let the sphere reflect the light somewhat.



Do you want the c4d file? Email me

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