
Introduction:
I'm really far to be the best 3D designer in the world, so if you have
advice or you know better way to do something, just
email me, I have also much to learn. If you find my english sucks
you can send me back a fixed html page.
Phase 1:Create a light with the following paramenters, the more
of it are default and someone are useless, but I'm experimenting like
you and I don't know the meaning of all the paramenters and I don't like
manuals, so I like more to make some experiment.

Phase 2: Create an emitter with the following values and place
the light inside it. The emitter is an interesting and it's a must to
understand it. The emitter make a flow of the element you drop inside
it. It's not so usual to put a light inside it, but it's too common to
drop an object inside. BTW you can make some test also with strange object,
I already did it some months ago.
Phase 3:Now adjust the prospective to something you like, it's
important to be very far from the emitting point. In addition you have
to make the emitter work, to do that you have to go to a frame equal or
more than 90. To adjust the frame simply press play and stop when you're
satidfied or drag the FRAME bar in the bottom left, you see now, I'm at
frame 103.

Phase 4: Render it, it's very usefull to work hard with paramenters
to have a results better than mine that sucks a lot!!!!!!!!!!!! This would
be only a starting point. Maybe with a tight light it should be better.

For further
info email me.
|