Introduction: I'm really far to be the best 3D designer in the world, so if you have advice or you know better way to do something, just email me, I have also much to learn. If you find my english sucks you can send me back a fixed html page.

Phase 1:Create a light with the following paramenters, the more of it are default and someone are useless, but I'm experimenting like you and I don't know the meaning of all the paramenters and I don't like manuals, so I like more to make some experiment.


Phase 2: Create an emitter with the following values and place the light inside it. The emitter is an interesting and it's a must to understand it. The emitter make a flow of the element you drop inside it. It's not so usual to put a light inside it, but it's too common to drop an object inside. BTW you can make some test also with strange object, I already did it some months ago.

Phase 3:Now adjust the prospective to something you like, it's important to be very far from the emitting point. In addition you have to make the emitter work, to do that you have to go to a frame equal or more than 90. To adjust the frame simply press play and stop when you're satidfied or drag the FRAME bar in the bottom left, you see now, I'm at frame 103.


Phase 4: Render it, it's very usefull to work hard with paramenters to have a results better than mine that sucks a lot!!!!!!!!!!!! This would be only a starting point. Maybe with a tight light it should be better.

For further info email me.

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